If we break the card down into its three clauses, we have the activation timing of when a Trap Card is activated:, the activation cost of Pay 1000 LP; and the effect negate the activation, and if you do, destroy it. Costs have to be paid when the card is activated, or the card cannot be activated at all
, Remove a +1/+1 counter from Mikaeus: Put a +1/+1 counter on each other creature you control
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Nekusar isn't very effective in combat, but it can grind down the opponents' life totals without having to attack
Where are they best suited for play
Normal Deck 6.1 7 [5476] JP024 Centur-Ion True Awakening Counter Trap When a Spell/Trap Card, or monster effect, is activated: Send 1 face-up Monster Card from your Spell & Trap Zone to the GY