Fleischer also explains that early designs for the cards explored mechanics that reflected the types of weapons wielded by the armies of Warhammer 40,000 that we dont normally see in Magics more traditional fantasy settings, but that this idea was ultimately dropped in favor of focusing on the factions instead
Its also a mana fixer for 4+ color decks, and Modern/Legacy decks get another tool to fight counterspell decks
This weird little artifact has you hold it above the board by at least a foot and letting it drop onto the battlefield, spinning completely over at least once
Classic cards like Guttersnipe that do damage for instants and sorceries are nice for decks like this as force multipliers, as are token generators like Third Path Iconoclast
This is the concept that using effects to remove lands from your library also increases the odds that youll draw non-land cards, which is true, but it can also be negligible if youre only cracking an Evolving Wilds or landcycling an Oliphaunt once or twice a game
It's a double impulsive draw for 3 mana at sorcery speed, but it has the - in this deck very useful