I think it goes without saying that a full-on murder mystery was always going to want Clues, Detectives, and suspicious activity everywhere, and Investigate fits that theme perfectly yet again
The only bad news is that I still don't have a good way for you to deal with that Cyclonic Rift
They have 12 or 13 cards instead of 15, and their card distribution is pretty complicated: 1 art card (5% chance of a signature variant) 1 land (15% chance of a foil land) 6 connected cards 35% chance of 5 commons, 1 uncommons 40% chance of 4 commons, 2 uncommon 12.5% chance of 3 commons, 3 uncommons 7% chance of 2 commons, 4 uncommons 3.5% chance of 1 common, 5 uncommons 2% chance of 6 uncommon 1 showcase variant 2 wildcards of any rarity 49% chance of 2 commons 24.5% chance of 1 common, 1 uncommon 17.5% chance of 1 common, 1 rare/mythic 3.1% chance of 2 uncommon 4.3% chance of 1 uncommon, 1 rare/mythic 2.6% chance of 2 rare/mythics 1 rare/mythic 1 foil of any rarity 1 token/ad card with a chance of being a card from The List You basically sacrifice the boosters ability to be used in a Draft for a chance at multiple rares
(May 3, 2012.) "Triumph of Ferocity: More than just a card?", BadMagicPlayer.com
Sure, people laugh when your Staff of the Death Magus hits the board, but when you follow it up with a Demons Horn or Paradise Plume, things stop being so funny
February 24, 2020 2:53 p.m