To resolve chapter II of The True Scriptures in a multiplayer game, the next opponent in turn order (or, if it's an opponent's turn, the opponent whose turn it is) chooses three cards in hand
You can implement as many themes as you want into your deck, but remember that the more themes you cram in, the less impact your other themes have
Yavimaya, Cradle of Growth: A high value land, which helps mana fixing a lot by turning everything into forests
If you miracle this during an opponents turn, then you can really screw them over
Some mages tapped into the time rifts, forcing upon others alternate timelines in which unimaginable horrors befall them
8: Moxes Similar to the dual lands above, the Moxes have a wide range of worth