Overall, it feels like we barely scratched the surface of what each deck was capable of
With access to 4 colors, there are an absolute ton of ways to get multiple lands onto the battlefield each turn, sometimes even at instant speed, meaning something as innocent as a Harrow can suddenly turn into 4 life and a combat trick or two
If I have, lets say, Exploration in play, and Ive already played my two lands in a turn, blinking Exploration wont raise the 2-land limit per turn to three
Pack it full of early mana ramp like Mind Stone and Arcane Signet and some Haste enablers like Swiftfoot Boots and you are off to the races
A lot of the backstory for the Dominaria stories begin in Antiquities
It does, however, make for a Limited environment that feels very geared towards aggro over any other style of play