Back in the day, that's just how we did effects that looked for things, much like tribal cards didn't just affect all your creatures but all creatures of the chosen type
Keep an eye on your purchases, notice what triggers impulsive buys, and set clear boundaries
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with two instances of the first trigger and one double from the attack trigger, The Thing is already a 21-power commander, so it's just a matter of backing it up with the right noncreature spells anhd connecting in combat
In the past, though, these slots were filled by cards that were useless outside of limited play
When a monster effect or Trap Card is activated that negates the Normal or Special Summon of a monster(s): Negate the activation and destroy it