I cant talk about those decks right now, but after a ton of testing, I can tell you that what findings weve uncovered in list form
The woman behind the counter looks at a cluster of twenty- and thirty-somethings walking into McDonalds and says, without preamble: No cards. Our second attempt bears no more fruit, even though it features a LIMIT 10 HAPPY MEALS PER FAMILY sign
are the best forms of cube Disenchants because they are all still great cards when there are no Disenchant targets in play
There will be seven-eight of the Snow Dual Lands that have one of your two colours
It became a key component of the version that ruled block, the best version now in Standard and now it is reaching out in Extended not just to Affinity but to other decks as well
Heat Stroke - important to stack so that Norin exiles your creature before it is destroyed by Heat Stroke Close Quarters Get value from casting from exile: Memory Worm Iraxxa, Empress of Mars Wild-Magic Sorcerer Nalfeshnee Flaming Tyrannosaurus Spider-Verse Other Things: Steal a creature with Captivating Crew and have an opponent block it, then leave it in exile forever :D or play it regardless of colors with Charred Foyer // Warped Space Best ramp in the deck is cost reducers because of need to recast creatures: The Fire Crystal, Hazoret's Monument, Racers' Scoreboard, Charred Foyer // Warped Space