"I think this set has the most Charizards of any Wizards of the Cost set," noted Browning
Trading away bad cards for fresh ones gives you a significant advantage, but this has a huge benefit over your average wheel: You choose which cards to keep and which to ditch
It was first printed on sorceries and instants, but also appeared in the Warhammer 40k Commander decks on three permanents, including Sister Repentia
This hammer allows you to equip any Equipment onto a creature as soon as that Equipment comes into play , allowing for wacky interactions with cards like Bloodforged Battle-Axe
Lich-Knights Conquest This was actually the first card I thought of including on this list when I began writing, but wrote it off as being generally too ineffectual because of what you have to sacrifice in a big exchange
These cards are harder to find and command higher market prices, making them prime targets for collectors