The +1 is really good: draw one additional card every game is really good, and you can Scry 1 before your do
Whenever equipped creature attacks, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle
Take a Leap of Faith into a new expression of the game you love and find the weapons, characters, and real-world locations waiting on the battlefield
Dark Ritual enables turn-one plays that green can only match with Mana Crypt, and Cabal Coffers scales to generate 10+ mana per tap in the late game
Its got some good things going on, but so does Bristling Hydra
I don't care about the forced combat, there's plenty of ways to get rummaging that can't be attacked and killed, and if you reanimate an Equipment you still have to pay to equip and then it exiles at the end of the turn