You can give your stuff a +1/+1 counter and flying for 0 loyalty, and then -3 to destroy a creature an opponent controls with power 3 or greater
All three cards can be bought from the Pack Point Exchange
If you're playing against a person that you know is playing Chaos Orb (which would be an incredibly rare sight given that the card is not only rare and expensive, but is also illegal in every format except for non-sanctioned games), then you could possibly take advantage of these quirks
So, given that, these are the ten cards (or sets of cards) that I would never want to see reprinted, even if the Reserve List were done for
If your deck runs counters in a meaningful way, this can become one of the best ramp cards in your deck (other than Smothering Tithe, of course)
White often builds around small bodies, Soldier armies, and token strategies that win through numbers and coordination