Losing two cards sucks, especially in a four-player game where youve stopped one other player and the other two are just celebrating, especially since youre almost never using this to protect your own win, but youre playing blue so you dont just lose to a turbo deck with a good draw, and this is what it takes
These cards trade hands privately for 6-figure sums and rarely appear at public auction
Consistent grading standards developed over decades
You can start playing immediately after purchase
Notably, there are a couple of artifacts that, while not putting extra cards in your hand, let you skim off the top, like The Reality Chip
If you're running full-on mono-Red, this card can be a very powerful part of the top end of a burn-heavy Big Red deck, and might often very well either put an opponent to death, or put them nearly to death while mopping up the table