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There's no power difference between an Enchanted card and its standard counterpart
Perhaps a closer parallel is in Vindicate in a different color combination and I think it will be telling how often it hurts not to have the ability to hit lands
One of my favorite cards in the deck, for example, is Workshop Elders, which gives artifact creatures you control flying
She leads a group of other drow who reject the worship of the evil goddess Lolth, guiding them in both religious practice and military discipline as they prepare to fight off unwanted attention from the evils that lurk near her temple in the vast dungeon of Undermountain
White can effectively be dubbed the shields up color, as it (and, on a similar axis, Blue) has access to the best protection spells