Fortunately, cards that give all your spells Flash are also ideally suited to this task
Additionally, include utility artifacts like Obelisk of the Urd to boost the power of your Cat tokens, allowing them to stay on the battlefield after Brimaz attacks or blocks
It can't enter the battlefield attached to a nongreen creature, it can't be moved onto a nongreen creature, and if the creature it's attached to stops being green, the Aura is put into its owner's graveyard
A 1-mana creature that ramps you and fixes your mana is excellent, but one that also gains a bit of life or drains your opponent
Four oil counters means four turns to win the game, else you lose
It's just a shame there wasn't a Time Walk or TImetwister activation include...I guess that may have been a bit too powerful