Even with the one or more clause, being able to increase its own power on its own is always a plus
The first is the phrase when one or more creatures enter, as we see on Bess, Soul Nourisher
If they don't know your strategy, you could try and fool them, or just pick three super-cards and watch them struggle to guess which one is least dangerous
Shes gifted with oracular prowess, which she uses to further Anaxs military conquests, and becomes a formidable magic user who displays some devastating powers
I couldn't imagine how I could lose the game when out came Teferi's Moat
I tried to make jamming a ton of Clue tokens worth it, and think I succeeded