This succeeds in lowering our curve for a card we are much more likely to actually be able to play and can possibly get back later for a second use with the commander and removes the element of chance when it comes to the Reclaimer
That level of value would probably easily land it in plenty of cEDH decks and also would land it on my list
It can be mass artifact animation, turning a bunch of Treasure and Clue tokens into creatures, though its an all-or-nothing ability that affects all your tokens
Its straight-up never a bad draw, and even in the late game, it gets even better since you get to dig deeper and you can pay the kicker cost if you want
Proliferation allows you to add counters of any type on permanents you control, mostly used with planeswalkers to manipulate their loyalty counters
Also, sneaky pineapple Marco in the pictures for the full Whitebeard crew line-up