Prize payouts are designed to make it difficult to go infinite from just playing events (and nearly impossible to go infinite by playing limited), thanks to the rewards being weighted toward untradable cards (not to mention the awkward split of currencies), which is good for new players building a collection but lacking for grinders who already have the cards they need, especially when you consider the fifth-card problem, where additional copies of cards you open disappear for very little value (an issue that primarily impacts people who buy a lot of cards with real money, a group of players who are more than likely part of the enfranchised crowd used to spending lots of money on the game)
Blade becomes more of a liability when its just you versus one other opponent, but an adjustable goad effect is great up until that point
As expected, there are several highly sought-after cards in this expansion that have become quite valuable due to their popularity and rarity
Have a good one and Ill see you next time
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If you can manage to get an attack in with him, you will quickly learn why