The sideboard does help, with multiple copies of Cry of the Carnium, two more cheap removal spells, and flyers that can potentially gain life and interact with their threats
It was a slow burn after that which included us dabbling with both Modern and Legacy, neither of which was quite what we were looking for
Numeron Gate cards cannot be destroyed in battle, so you should hit whatever is in front of you even if you take LP damage
Not only does it snowball quickly by creating many copies of itself, but those copies can then also be used as sacrifice fodder
There is another grouping of cards that is important to know
Its a powerful wheels-based deck that seeks to resolve its commander and other anti-card draw permanents like Underworld Dreams and Spiteful Visions, and to turn ordinary wheel cards into direct damage powerhouses