Its not as useful in other formats where players may not be running artifacts or enchantments
At points like this, it can become misleading to continue counting spells like Raise the Alarm (or anything else that's unlikely to change the outcome of the game) as card advantage
This can then supplement all the nasty Lurrus shenanigans they enable
This ability is pretty good in its own right, as moving a counter to a creature that is best at using it can allow your turns to go much more smoothly
This deck has a full 29 combos available in it, once again according to Commander Spellbook, and many of these combos also include overlapping pieces
I'm sure most of you are thinking "all right, all the blue cantrips and red rituals you can muster", but I'd actually like to start at the beginning, if you don't mind