In this case, all five are cheap, common-rarity creatures with an ability tied to one of Tarkirs three-color clans, and another that allows you to turn mana into a color from that clan
These new cards are emblematic of the attributes of Magic, and give players a good grasp of mechanics and themes
The other way to sell cards is locally
Wrap Up Dimir Infiltrator | Illustration by James Nelson Magic players are unlikely to see this budget-friendly mechanic again since a set mechanic that tutors is often miserable for a format, but the cards that exist are there for intrepid Commander players to grab
Darkblast might be added too, costing just B to give a creature -1/-1, and it has Dredge 1
Right off the bat, any effect that lets you play lands out of your graveyard, such as Crucible of Worlds, makes the second ability much more intriguing