Once its on the battlefield, the game plan from there is straightforward: keep up instants to draw cards, protect the Lord, and create wraiths
The blue counterpart to Wheel of Fortune, this card not only refills your hand but can shuffle your yard back into your library, giving you access to all of your cards again
You play lands, creatures, and sorceries during your main phases, announce attackers, pass your turn, and play the exact same way youd play a normal game of Magic
Suki, Courageous Rescuer Suki, Courageous Rescuer looks solid enough, though its easily outclassed by Cosmogrand Zenith unless the ally typing really matters (and even then, probably)
TheChirurgeon: Agreed, easily the best card and the most successful at capturing the Cowboy Bebop vibe
If our opponents manage to stop our combo we can discard Dread down to hand size, putting it on top of our library so we don't deck ourselves and try again next turn