Combos and Interactions I want to go over some of the combos real quick, mostly the ones centered around lands since they do the winning
A mechanic mostly unused until The Warhammer 40k Commander precons and The Brothers' War dug it up, unearth has proved a popular solution to the problem of graveyard recursion
Of course, you could also use the power of infinite combos for evil, but wheres the sport in that
And at that point, is the difference between nine or ten power from your pump effect that big a deal
Bristly Bill, Spine Sower is a big old cactus who costs two mana to cast, summoning a green 2/2 who puts a +1/+1 counter on any creature whenever a land enters the battlefield under your control
Worst case, your staples are pretty close to their floor already and dont have much more room to fall