For two mana, you get a Green and White 2/2 that really messes with noncreature spells
More generally, when proactive cards are weak and reactive cards are strong, there are too many cards that are 100% maindeck (always correct to maindeck them), drafting becomes less interesting due to too many easy picks, and value-based decks become too good without the unanswerable bombs
(The beginning phase includes the untap, upkeep, and draw steps.) When chaos ensues, reverse the game's turn order
If theres a card you need that gets milled, just think of it the same as being on the bottom of your library
Late game this can lead to massive draw
These cards will replace a common foil in 3% of Collector Boosters for this set, and all rarity types within the Legends set will be represented in these cards