To win the game, you need to have all players get to 20 lore, and have possession of the Hexwell Crown
maybe in an activated ability deck that can flicker a lot, but otherwise, not so high on it
Overall, its still an odd mechanic, and each one being an artifact doesnt really feel right from a thematic standpoint
A love for the genre jumps out from behind every corner of these cards, so it seems only right to judge how horrifying they truly are
Fatal Push FINAL FANTASY: Through the Ages, Uncommon Limited: 4.0 Battle at the Big Bridge (Fatal Push) is removal at its finest, removing almost anything for just one mana
Sedgemoor Witch One of the more pushed cards in Standard, Sedgemoor Witch, is a great option for midrange or spell-based strategies