You: - Deploy evasive Rogues - Trigger Anowon repeatedly - Draw lots of cards - Fill graveyards - Turn that resource advantage into inevitability It feels very Dimir: - Subtle - Disruptive - Opportunistic - Death by a thousand cuts --- ## Overall Evaluation **Power Level (as listed):** 67/10 (Casual-Optimized) **Fun Factor:** High **Complexity:** Medium **Politics:** Moderate (milling makes you noticeable!) This deck excels in slower, creature-based pods where combat matters and graveyard strategies aren't dominant
We have enough good protection spells these days that I wouldnt run it without some sort of synergy, but theyre there
While only affecting a single creature type restricts Cavern, typal decks can leverage this to ensure their threats get through countermagic, be they efficient merfolk, monstrous dinosaurs, or sneaky goblins
The card is very powerful but you have to have good reason to play it
For instance: Creatures (12) Lands (25) Spells (23) Sideboard Turn 1: Thoughtseize or Ancestral Vision Turn 2: Bitterblossom Turn 3: Spellstutter Sprite or Vendilion Clique Turn 4: Mistbind Clique or Cryptic Command Are we having fun yet
Historically this was things like Skirk Prospector and Sledder to empower untap triggers and Goblin Warchief to get them online quicker and safer