Then you can discard two cards at the beginning of your first main phase to return this to your hand from your graveyard, which is card disadvantage naturally but with madness, lands, discard triggers like Archfiend of Ifnir, and loads more, it's got value
Additionally, well only be looking at standard art, non-foil printings of cards, today
But the upside of that turn-1 Necro, or using this to fuel a long turn that ends in Tendrils of Agony, more than makes up for that weakness
Tokens, big beasts, and dragons, Naya has it all, so naturally the cards represent an equally large swath of styles and strategies usually tied to creatures and creature combat, which makes for a lot of very usable spells for Naya's Commanders
Creatures (15) Lands (22) Spells (23) When trying to build a Standard deck around this sort of thing, however, a glaring weakness at one and two mana comes into focus
Until we can gather again, you can find me on Twitter at @bradleyrose