We cant get away from the fact that many of the cards that once would have made this set a slam dunk just dont pull their weight in modern Magic, but probably needed to be included due to how iconic they are
We do get the half of the shock lands that were missing from Edge of Eternities , though, including in reversible, double-sided prints
The interesting part is that greens card advantage is tied to its creatures, caring about them dealing combat damage or their power
If you cast a spell with its escape permission, you can't choose to apply any other alternative costs or to cast it without paying its mana cost
That means you kind of want a deck full of pump spells or Equipment, plus casting from exile enablers, in order to whack one thing pretty solidly each turn
As we can see in many Hammertime decks, it is often the only reason to play black as it is so good at slowing down anything your opponents might be doing