This policy has become especially popular in games or formats where some vital cards are far too expensive, such as the vintage format in Magic: The Gathering
As you can see, indestructibility isnt just about defenseit can also enable powerful combos
Lets Tokyo drift into my recommendations and see what we can do
This list includes: --Cards that make you wonder why they exist --Cards that demand peculiar play-styles, or that demand playstyles be warped around them in ways that were/are unexpected --Several strange cards from Time Spiral block (let's be honest - that was an interesting time) --Cards which are weird for flavour reasons --"Bad" cards that make wonky, unstable, or otherwise unpredicted/unpredictable changes in the game --Effects that don't make sense --Actual Weirds If you guys think of anything I should add for one of those reasons, or for another reason I didn't think of, don't hesitate to say so
Venerated Rotpriest will trigger even if youre the one targeting your creatures with spells
That's because after lots of science (aka deck-building sessions), the best players and deck builders have realized that the majority of cards in an aggro deck should be focused on one thing: killing the opponent quickly