But what makes Lorcana Gateway stand out are its key mechanics, which are designed to be both accessible to newcomers while still being engaging for TCG veterans
I remember with the Baldur's Gate set, many of the important characters in the lore got shafted and were placed at uncommon to make way to promote Baldur's Gate 3
if you keep the equipment off high-value creatures like Barret and Kodama of the West Tree, it stresses your opponents removal as they choose between the dangerous token and the powerful enabler
Ultima also gets rid of artifacts, but as a baffling additional effect, it ends the turn immediately
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If the target creature is an illegal target as Y'shtola Rhul's ability tries to resolve, it won't resolve and none of its effects will happen