Top 5 Blue Common/Uncommons: Diversion Unit: A fun little Mana leak adjacent effect that is easily recurred Caelorna, Coral Tyrant: Two mana 0/8 is gonna be an 8/8 effectively in some builds Hulldrifter: Its Mulldrifter, but a Thopter
Theres additional trope space we can play in as well that the setting brings to the game, and we love designing cards to our settings. Endless Punishment highlights the potential for this trope space to open doors for more creative design that doesnt have to be a perfect fit for the overarching group slug deck
But if you can set that up, the free tempo swing you can potentially generate with every hit is incredibly dangerous not least because setting your opponent back on board often snowballs into further successful hits
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Its a handy feature because it allows you to catch mistakes before you finalize your design
When someone is new to draft, there is a natural instinct to stick with the Rare that they open, even if the cards they see in that color are not particularly good