In Magic terms, Absolute Virtue gives you protection from all opponents, which means you can't be affected by anything they control until they defeat it
the flavour text on the card states: The broken crown holds dark and mysterious powers
Whether it's fishing, blitzball, or even playing cards (when I learned Magicked Card was a mount, I knew it had to be a card), there's always something else besides combat to do here
Arthur makes it possible to return chosen characters to a player's hand for extra lore, working nicely with an Amber/Amethyst deck emphasizing cheap character cards
Suffice to say, Final Fantasy 's crystals were perfectly adapted into the Magic: The Gathering mechanics to appropriately reflect their central role within the franchise's lore and mechanics
Beyond the cast of cuddly critters, lies an ancient secret just waiting to be discovered