A particularly funny moment happened in my game against the discard player when he played A Whole New World, which had us both discard all of our cards and draw a fresh hand of seven
In this war-torn galaxy, factions vie for the complete subjugation of known space
In fact, I think that influence might already be showing its face in legends were seeing in the most recent sets, with legends that are much more niche and specialized: Compare to previous newer designs that were value-engines that rewarded players for just playing Magic: Past and Future But as we eagerly await these cool, new niche designs to roll out in the coming years, its a good idea to remember legendary creatures from Magics past, especially those from before WotC began to focus so much on Commander
Smee Loyal First Mate, Gaston Arrogant Hunter, and Merlin Self-Appointed Mentor Uncommons: Dragon Fire, Lilo Galactic Hero, and Goofy Muskateer Rare or above: Jafar Keeper of Secrets (Rare), and Ariel Whoseit Collector (Rare) Foil: Friends On The Other Side (Common) A basic pull pack with 2 rares and a common foil
MTG Lost Caverns of Ixalan Merfolk deck Finally, we have the Merfolk deck Explorers of the Deep, which seems to be the most 'classic' of the decks - though its commander is no less powerful for it
A nice choice between a smaller creature with no downside or a larger creature with potentially terrible consequences