Use Removal on the Double Strike Creature Of course, double strike creatures die to removal too
Each opponent loses 6 life, you gain 18 life
Such a permanent cant be targeted by spells or abilities the player controls, enchanted by Auras the player controls, equipped by Equipment the player controls, fortified by Fortifications the player controls, or blocked by creatures the player controls, and all damage that would be dealt to it by sources controlled by the player or owned by the player but not controlled by another player is prevented
Lets go over all five and discuss how each changes the rules
I've used Compulsion and voltaic (Voltaic Key )
Chocobo Camp isnt the flashiest design, yet as a green land that enters untapped if you control a legend, the opportunity cost to playing it is low