Combined with gameplay based on cooperation, working together to overcome problems and threats instead of player-versus-player combats, its on brand and could open up a new market for TCG-style games
As for a thread IDK this thread should suffice Link to card base here though idk if you can access it since it my profile here: for some reason Tappedout won't recognize the address just copy and paste it Be warned this data base is not as organized as the it here
Armed with the knowledge in this article, the hard decisions in Humans should seem just a little easier
Foil/hologram cards and art cards mostly
If you are playing without your own creatures, opponents want have any removal after sideboarding, which means they cant kill the creatures you steal from them
Because you get to choose who gets to draw with you, you can make a short-term alliance with one player, protecting you for a few turns or forcing another player to spend a coveted counterspell to put a stop to it