The deck runs as follows: Stage 1: Play out hand and flip Erayo to make board progression extremely difficult for opponents Stage 2: Soft lock with Arcane Laboratory and restock hand to protect position with counterspells and lock opponents out of the game if possible
Satoru also gets points for being Dimir, easily the best dual color combination thanks to counters, tutors, and the best wincon in the format
If you haven't gained or lost life during the turn when your end step begins, Star Charter's last ability won't trigger at all
In decks that make this card a generic link 1 monster, it is used to negate trap cards, which can be great for stopping handtraps like Infinite Impermanence from bringing a turn to a screeching halt
At least, that is what many fans believed to be the case for many years
Players will have to make a special trip if they want to get these rewards, but they can also get a tasty snack along with them