Fate of the Sun-Cryst (decent) Fate of the Sun-Cryst is whites final removal spell, and its reminiscent of a card like Seized from Slumber
Doubling Season Lets see, do you like double tokens
But using the descriptions to direct you should point you toward the bracket your deck sits in
Considering pairing Simba, Scrappy Cub with cards like Little John, Robins Pal, Aurora, Dreaming Guardian and Fang, River City - one of the newly added location cards found in Into the Inklands
It's removal, buffs, evasion, and flavor, all rolled into one
Ruthless Technomancer also serves as a good inclusion in a deck looking to harness these effects, as it will actually convert your sacrificed creatures power into Treasure tokens that you can save for a later turn, or simply cash in for an instant speed reanimation effect