Listen, friend, Magic lore has nothing on the complexity and sheer volume of text that is D&D lore, so I welcome your well, actually correction on this if I have it wrong
She is broad and repetitive removal
The Trading Post The next section will be exploring the 3 steps to trading: meeting people to trade, actually trading cards, and finishing up the trade
This article talks about it a little: Basically, you're running a mana count appropriate to a deck that's like 40% lower CMC than you
Credit: Wizards of the Coast Darksteel Monolith FromTheShire: It's a lot of mana to start, but jumping from 8 mana immediately to a Titan is very powerful
But theyre also good for: Deciding who gets first turn in the match Simulating coin flips for The Gold Saucer (call odds/evens instead of heads/tails) Randomly choosing a card for Sin, Spiras Punishment Tracking the mana in your mana pool (if a card like Esper Terra makes a lot all at once) Representing the numbers (and/or stats) of tokens you create Keeping count of random statistics that your cards care about, like how close you are to transforming Emet-Selch or how many times Sephiroth has triggered this turn Helping you remember important upkeep triggers like Dark Confidant or Seymour Flux (place a die on top of your deck every turn so you cant draw a card without stopping to remember why its there) and plenty more