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The deck seems to be pulled in two different directions here, with your classic land-based ramp synergies in Tatyova, Benthic Druid, and Scute Swarm
From the new cards introduced in Kamigawa: Neon Dynasty and Streets of New Capenna, to new mechanics like compleation and casualty, the article has been updated to reflect how Planeswalkers are today
Wrap Up Ephara, Ever-Sheltering | Illustration by Johan Grenier Im really happy with battles as a card type
Card 14 will always be either a foil showcase (for Midnight Hunt, the Equinox style) or borderless common or uncommon
Their abilities mean you're almost guaranteed to connect with someone at the table, which then means you can do a little ramping, control the board a little, and give a solid damage boost to your team