For that reason, I'd love to see it as a 'Secret Commander', but probably not the Command Zone proper
We have an exceptional list of green spells that can remove artifacts and enchantments, most of which destroy rather than exile
However, the only deck that could potentially have a soft spot to this effect would be something built around the mutate mechanic
If you do, discard an Energy attached to that Pokemon
Because of the Game Changer list, those who enjoy Bolass Citadel but want to play at more casual tables are out of luck
(Until your next turn, those creatures attack each combat if able and attack a player other than you if able.) Creature - Insect Renegade Krasis Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.) Whenever this creature evolves, put a +1/+1 counter on each other creature you control with a +1/+1 counter on it