Because of the Masques Rebel chain, the Sergeant%%%Ramosian Sergeant%%% can begin recruiting 2/2 Steadfast Guards and other recruits as soon as turn three, who in turn can beat down or get even larger Rebels
2 Primal Might Simple, Highly Powerful Fight Spell Simple yet brutally effective, Primal Might was a major player in Monogreen Stompy decks when it was legal in Standard
According to the legends of Sinnoh, there is another way to enjoy a premium collection if you don't like Charizard Ultra-Premium Collection
Association with Rarity Here are effects that don't tend to start until uncommon: Card draw gaining you three or more cards Creatures that have an enters-the-battlefield effect that kills creatures "Curiosity" (saboteur effect leading to card draw) Direct damage to multiple/all creatures Global enchantments Granting other creatures invulnerability "Locking away" permanents (exiling for as long as permanent stays on the battlefield) Reanimation Regrowing anything from the graveyard to hand "Specter" ability (saboteur effect leading to discard) "Tutoring" (putting a card from your library into your hand) Vehicles Rare Complexity Rare is where the cards with the greatest comprehension complexity and board complexity go
These decks are aimed at players who are new to Magic rather than enfranchised players
The chaos effect at least lets you possibly get some Commander damage in, I guess