Any no-added-cost ability which increases the number of treasures we make, or grants us extra benefits when theyre used is absolute top of the heap: adding free value to a transaction which, in most cases, we were already profiting from
Hidden Fates (2019): A collectors dream, bursting with Shiny Pokmon and the coveted Charizard GX
Brad Watson defeated Raphael Ait-sliman in the final round
While 1,000 power might not seem like a lot, Zoros strategy can consist of spamming the board with low-cost characters that, with Zoros ability, can become huge threats if not dealt with quickly
Red: Valakut Awakening, Unexpected Windfall, Seize the Spotlight, Thrill of Possibility, etc
Here is a good general breakdown for a well-balanced deck: 1 Cost Cards: One or Two 2 Cost Cards: Seven or Eight 3 Cost Cards: Five or Six 4 Cost Cards: Three or Four 5 Cost Cards: Two or Three 6 Cost Cards: At Most One These are just general guidelines, and these numbers can be flexible if you think of a strategy that will work well