Finally, you get a single Pacifism, which disables a creatures ability to attack or block, effectively removing them from all combat actions for the rest of the game
Sram, Senior Edificer is a solid option because he allows you to draw a card each time you cast an Equipment or Aura
This is to protect your cards, and it makes them a little easier to shuffle
Azorius Control 4 March of Otherworldly Light 4 Field of Ruin 4 Hallowed Fountain 4 Deserted Beach 4 Restless Anchorage 4 Plains 4 Island 4 No More Lies 4 Dovin's Veto 4 The Wandering Emperor 4 Memory Deluge 4 Omen of the Sea 3 Supreme Verdict 3 Teferi, Hero of Dominaria 3 Demolition Field 3 Sunken Citadel 3 Temporary Lockdown 2 Change the Equation 2 Hall of Storm Giants 2 Hengegate Pathway 2 Get Lost 1 Castle Ardenvale 1 Farewell 1 Otawara, Soaring City 1 Eiganjo, Seat of the Empire 1 Fountainport 1 Sunfall 1 Narset, Parter of Veils 1 Shark Typhoon 1 Jwari Disruption 3 Beza, the Bounding Spring 3 Mystical Dispute 2 Aether Gust 2 Narset, Parter of Veils 2 Shark Typhoon 1 Yorion, Sky Nomad 1 Farewell 1 Temporary Lockdown With a solid suite of spot removal, countermagic, card draw, sweepers, and planeswalkers, Azorius Control has remained the premier control deck in Pioneer

While its evasion and vigilance on a low mana threat is great with the ability to scry, its toughness is its own shortcoming
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