These are just a taste of the alternate win cons available, and I highly recommend checking the rest out to see if any are up your alley, as there is no greater feeling than cinching the win outright with an unusual you win the game ability when others thought you were out of the picture - and what else should we aim for, if not making our games more memorable?
I could load this list up with a ton of shapeshifters if I wanted to really leave Zendikar Rising behind
Viashino Skeleton has an off-color activation cost which requires you to discard a card to regenerate it and its numbers are very weak
Arcbound Stinger Sometimes you just need to trigger a saboteur effect and while Arcbound Stinger is easy to slot into many decks, it's hard for opponents to justify spending a card or two mana to remove it
Their average mana value is a lot higher than the swarmier tribes like Zombies, Goblins or Elves, so theyre often in a support role, offering help to Humans against all manner of Demons, Devils, and other creatures of the night
Its a staple in almost every format, and its no different for Old School, where some red decks might need it to win the race