a Power Nine card would warp games around itself with how easily you can copy, recur, and recast it
Often the engagement then actually gets in the way: you end up ticking off specific tasks within a match, rather than playing the game itself for its own good, and only come back for extrinsic rewards: skins, XP, packs, or whatever else
In casual Commander, cube, and deck testing, original dual-style lands help multicolor decks cast spells more reliably while supporting fetch land packages and land-type synergy
While specific card lists are currently under wraps, the event is expected to land in the United States release and will run through March 2026
I think Safekeeper has a lot to offer, but its limited to a specific style of play
The earliest mechanic was dubbed Day/Night