Whenever you venture into the dungeon, you choose one of three Dungeons, each of which has a card that exists separate from your deck
You also unlock blue card draw and control pieces, which allow you to survive to the turn when you start throwing down
Midnight Hunt's Artifacts & Lands Among the artifacts of Innistrad: Midnight Hunt , The Celestus is the most valuable, a unique legendary artifact that can change day into night or night into day at sorcery speed, which can massively benefit certain draft decks, especially Werewolf tribal builds
Its 0 ability just wins games, often out of nowhere since you can use it the turn you play it
By comparison, you can generate a bunch of creatures quite cheaply when you focus on it, and those creatures can be tapped again every single turn including the turn they enter play, or in the opponents end step after theyve already been used to block
It is just that powerful