In the early days, decking was a win condition for decks that prevented anything from happening
A Display of My Dark Power A Premonition of Your Demise A Reckoning Approaches All Shall Smolder in My Wake All in Good Time Approach My Molten Realm Because I Have Willed It Behold My Grandeur Behold the Power of Destruction Bow to My Command Chaos Is My Plaything Choose Your Champion Choose Your Demise Dance, Pathetic Marionette Dark Wings Bring Your Downfall Delight in the Hunt Embrace My Diabolical Vision Every Dream a Nightmare Every Hope Shall Vanish Every Last Vestige Shall Rot Evil Comes to Fruition Fear My Authority Feed the Machine For Each of You, a Gift I Am Duskmourn I Am Never Alone I Am Untouchable I Bask in Your Silent Awe I Call for Slaughter I Call on the Ancient Magics I Delight in Your Convulsions I Know All, I See All I Will Savor Your Agony Ignite the Cloneforge
Thanks to the game's American Revolution setting, any card based on Assassin's Creed III is just crying out for the patriotic color combo of Red, White, and Blue
Unfortunately for Saulvinia, dueling mages have seen this as well, and more and more battles threaten to make Saulvinia a wasteland. This realm acts as a permanent Mana Flare
As Luck Would Have It What die rolls cause As Luck Would Have It to trigger
Still, to get properly competitive, you need to spend time deck-building