Constructing the deck can be an interesting puzzle, though the deck itself arguably strikes a single, consistent note
Airbending Perhaps the most strategically nuanced mechanic, Airbend allows you to exile a permanent you control
This is another terrific top-down design which both offers a ton of opportunity for synergistic play and has a pretty high floor by itself
In this case, the spell side provides an infinite-hand-size emblem while drawing you lots of cards, and the Sea Gate, Reborn side is an untapped mana source if needed early on
Yes, connive is good because it provides both card selection and potential creature growth in a single ability
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