One incredibly important thing I don't think I've mentioned yet is that this effect allows us to bait out an opposing commander that wants nothing to do with combat
This is a wonderful card to back up with counterspells and other instants
" Mystery Booster Release Notes"
[Card]Aetherworks Marvel[/Card] [Card]Dig Through Time[/Card] [Card]Smugglers Copter[/Card] [Card]Emrakul, the Promised End[/Card] [Card]Emry, Lurker of the Loch[/Card] [Card]Felidar Guardian[/Card]/[Card]Saheeli Rai[/Card] [Card]Kethis, the Hidden Hand[/Card] [Card]Mox Amber[/Card] [Card]Narset, Parter of Veils[/Card] [Card]Nexus of Fate[/Card] [Card]Oko, Thief of Crowns[/Card] [Card]Once Upon a Time[/Card] [Card]Prized Amalgam[/Card] [Card]Teferi, Time Raveler[/Card] [Card]Treasure Cruise[/Card] This is my to do list
They mana fix by themselves but they can also be fetched up with Into the North
MAY CONTAIN MULTIPLE RARESEach Play Booster contains 14 cards of rarity Rare or higher, including the possibility of a Borderless Mythic Rare card from Magics history