It's one of Magic 's most powerful mechanics
Its been stated ad nauseum that multiplayer games, and Commander games in particular, reorient what the most important traits to a deck are
Either I opt for a Commander that doesnt provide an insane card advantage (Kassandra) or is too hard to interact with (Sigarda), or I power down the actual tools Im working with
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This is also why Deadly Dispute is so strong in this deck its often very easy to blank a piece of interaction or chump and draw some cards, then throw three spells down the next turn
Its even more surprising in Blue-Red Murktide, as it is the kind of deck where traditionally Lightning Bolt would have excelled