One way around this is to play Sower of Temptation as the top end of a more tempo-focused Wizards deck, using it to get two blockers out of the way while knowing full well that the next removal spell the opponent finds is going to take down the creature-stealing Sower of Temptation
Everyone I speak to at Creatures Inc seems to really enjoy their work, at least as much as people enjoy the cards
At four mana, it destroys one artifact or enchantment
Fynn, the Fangbearer is a really strange reprint from an MTG perspective
In a lot of ways, drafting is one of the 'most pure' forms of Magic, giving it its popularity.
This is exacerbated when you interact with some cEDH decks that revolve around their commander, and a couple of removal spells can really ruin their day