This means you want to reserve a single spell for this phase, if possible, before moving into combat
It costs less the more creatures you attack with, has flash so you can cast it during combat or even defensively, auto-equips when it comes into play, and gives your creature +1/+1, double strike, and trample
This card is good enough to show up in Vintage from time to time
There will also be a learn-to-play feature, news, and a lore counter you can use to track your lore as well as your opponents lore during games
Alternatively, you can stake a lot of your own life if you know that getting rid of that one creature is all you need to pull off a win
This uses the same number and type of dice as the original roll, and that roll will use the same set of possible outcomes